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Struggle or Play Dead

From quicksand to being held underwater by the enemy, it is always best not to stuggle after an initial "testing of your restraints." Strength is precious. So is air. If your enemy is superior you must win with guile. Going limp actually works. The moment your body moves in an unpredictable fashion, you have an opportunity for escape. It takes more discipline than most can muster to go limp while someone is throttling you and holding you underwater but it just might pay off. You really had better kill your tormentor the moment he relaxes, though, because you can only try this once.

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